Dice
Action roll
Roll d6s equal to your stat, plus any from spark, assists and talents. Add a thorn (d8) for each difficulty factor. The highest d6 is your result; every 7 or 8 on a thorn cuts it one step.
Dice d6
Stat 1–3, plus spark, assists and talents.
Thorns d8
Typical play is 0–2. Odds drop sharply at 3+.
Talents
Assists d6
Each ally helping rolls 1d of their own, shown apart.
Panache
Removes that many thorns. Remove them all and they roll as Panache dice: each 7 or 8 raises the result a step.
Set your dice and thorns, then roll.
Magical twist: two or more 1s, thorns included.
Messy
Grim
Disaster
Set your dice and thorns, then roll.
Pick one:
- Greater effect: drop 1d from the task pool before rolling it.
- Secondary effect: also gain another related perfect.
- Setup: a riskless assist on a follow-up roll.
If nothing fits, take spark.